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Press kit

Everything you need to write about Sunk Cost Studios and our games. If something is missing, write to press@sunkcoststudios.com.

Studio fact sheet

Studio
Sunk Cost Studios
Founded
2026
Based in
Germany
Team
Founder: Oscar, with occasional help from friends
Website
sunkcoststudios.com
Press contact
press@sunkcoststudios.com
General contact
hello@sunkcoststudios.com

About Sunk Cost Studios

Sunk Cost Studios is an independent games studio based in Germany, founded in 2026. We make the games we would want to play ourselves – no fixed genre, just projects we care about enough to see through. The name is a small confession: once we have started something, we finish it. Our first game, Bodencrew (working title), is a co-op ground crew simulation for 1–4 players, currently in development for PC.

Boilerplate is a draft and may change.

Logos

Logo files are coming soon. Until then, please write the name in plain text: Sunk Cost Studios.

Bodencrew (Working title)

A co-op ground crew sim for 1–4 players: turn a dusty grass strip into an airport hub, one turnaround at a time.

Fact sheet

Title
Bodencrew (working title)
Developer
Sunk Cost Studios
Publisher
Self-published
Genre
Co-op simulation, management
Players
1–4 (co-op), solo fully supported
Platforms
PC – Windows, Linux
Release
TBA
Price
TBA
Languages
English, German
Engine
Godot 4
Status
In development, early playtesting

Description

Bodencrew is a co-op simulation for 1–4 players. As the ground crew of a dusty grass airfield, you marshal, fuel, load and push back aircraft – and slowly build the strip into a proper airport hub. Every job is a decision: take it, turn it down, or let it expire, while emergency landings and dubious “special cargo” offers rewrite the day’s plan.

It starts with a grass strip, a shed and a single light aircraft. Jobs come in over the radio all day long, and whoever accepts one has the customer on approach right away. Stands, fuel and equipment are limited, so taking on too much means a queue of increasingly grumpy aircraft on the taxiway.

On the stand, nothing is timed – the pressure lives in the planning, not in the handling. Everything that flies is loaded by the crew: cargo is revenue, fuel is cost, and the weight limit is the risk. Get the balance right, earn money, buy the next parcel of land and grow from turboprops to regional jets and, eventually, airliners.

Bodencrew is set in early-2000s hill country: clipboards, dot-matrix printers, a radio that never stops, and a local station that has opinions about your noise.

Features

  • Co-op for 1–4 players with no fixed roles – and solo is a first-class way to play, not a fallback.
  • Real turnaround work: marshalling, chocks, fueling, baggage and cargo loading, pushback.
  • Every job is a decision: accept, decline or let it expire. Stands, fuel and equipment are limited.
  • Load it yourself, earn from it – cargo is revenue, fuel is cost, the weight limit is the risk.
  • Chill, not frantic: no timer on the stand. The pressure is in the planning.
  • Grow a grass strip into a hub: buy land parcel by parcel, build runways, stands, tower and terminal.
  • From single-engine props to turboprops, regional jets and, eventually, airliners.
  • Procedurally generated hill country – every campaign has its own map, and seeds can be shared.
  • Emergency landings, dubious “special cargo” and a local radio host with strong opinions.

The game is in development; features may still change.

Videos

Trailer coming soon.

Screenshots, key art & logo

Screenshots and key art are coming soon. Need something now? Write to press@sunkcoststudios.com.

Steam

Steam page in preparation

Contact & usage

Press, creators and review keys: press@sunkcoststudios.com

You may use all materials on this page for editorial coverage, reviews, previews and videos, including monetized videos and streams. Please do not sell the materials or imply an official partnership. Questions? Write to press@sunkcoststudios.com.