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Annual Report 2026

Fully committed.

A one-person game studio from Germany. We finish what we start – mostly because we already started.

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Chart 1 · Why we keep going
Already invested A lot
Good reasons to stop Rounding error

Source: internal estimates. Methodology: undisclosed.

game in production
1
fixed genres
0
co-op playtests survived
5
employee. Also employee of the month.
1

Exit strategy: none. All figures unaudited.

Letter to shareholders

Dear shareholders,

there are none. Meetings are short.

This year we founded a studio and put Bodencrew into production. We have come too far to stop now.

Oscar
Founder, Managing Director & Employee of the Month

Portfolio

Asset 01 · In production

Bodencrew (Working title)

A co-op ground crew sim for 1–4 players: turn a dusty grass strip into an airport hub, one turnaround at a time.

Genre
Co-op simulation, management
Players
1–4 (co-op), solo fully supported
Platforms
PC – Windows, Linux
Join a playtest

Steam page in preparation

Fact sheet →

Performance review

Chart 2 · Revenue vs. enthusiasm, 2026
Q1Q2Q3Q4eIndexEnthusiasmRevenue: €0.00

Revenue: audited by nobody, but easy to count. Q4 is an estimate.

Chart 3 · Players per co-op playtest
Max. crew size (4)3#1Aug 313#2Aug 314#3Sep 122#4Sep 204#5Sep 22

Source: playtest notes. Yes, we take notes.

Strategy & organisation

Chart 4 · Genre allocation
100%
  • Whatever seems fun right now 100%
  • Any one fixed genre 0%

Rebalanced whenever we feel like it.

Figure 1 · Organisational structure

Reporting lines are short.

Outlook

  1. Steam page
  2. More playtests
  3. Release
  4. Profit?*

* Forward-looking statement. Mostly hope.

Investor relations